Do want! But screw those screens, this seems tailor made for an Oculus :)
Maybe for the arcades?
Showing posts with label geek. Show all posts
Showing posts with label geek. Show all posts
Tuesday, September 08, 2015
Wednesday, December 19, 2012
How Programmers Read Code
From the article How Do We Read Code?
I recently got to participate in a psychological experiment for programmers. A friend of mine, Mike Hansen, is doing research on how people comprehend programs. The goal is to figure out some way of measuring what features in programming systems help programmers understand what they are doing, and how this can be used to make systems that lead to higher quality software. Mike is currently running an experiment where he shows people several short Python programs and asks them to tell the output of the program. The test subject is sitting in front of an eye tracker, so afterwards Mike can see where you were looking at various times during the experiment.I recommend pausing the video for a second and studying the code yourself and then watch the eye-tracking as the participant solves the puzzle. Quite interesting.
Monday, December 10, 2012
RESTORE THE ENTERPRISE BRIDGE
This is an ongoing project to entirely restore an official Star Trek Next Generation Enterprise Bridge set that Paramount created in the late 1990′s to be used for display, after the ORIGINAL TV Set was COMPLETELY DESTROYED in the film STAR TREK:GENERATIONS. This replica set was created under the supervision of Herman Zimmerman and Michael Okuda.Check out their website newstarship.com, it's amazing.
The Kickstarter they were running is already 200% funfded.
Sunday, November 04, 2012
Wednesday, February 01, 2012
Thursday, December 15, 2011
Joe Goes To ADULTCON
Joe is a really funny interviewer who goes to bizarre conventions and places to ask stupid questions. I recommend his channel!
Monday, August 29, 2011
Monday, June 20, 2011
Thursday, June 16, 2011
Wednesday, June 08, 2011
Racetrack
1,200 custom-designed cars race around the large scale sculpture metropolis II by artist chris burden. the piece will soon be exhibited at the los angeles county museum of art on a long-term loan. the huge kinetic sculpture contains a massive roadway in which the small toy cars race around. the road system contains 18 lanes with 13 toy trains and a variety of buildings made from lego and lincoln logs. the whole system is designed to mimic a real freeway.
Which Places Have the Most reddit Addicts? And Global reddit Meetup Day!
From the reddit blog:
Most addicted/engaged countries by avg. pageviews per visit (reddit's Google Analytics, Jan-May 2011):On June 25 there is a global reddit meetup, with one of the meeting places being Amsterdam. I'm seriously thinking of going, anyone with me?Canada: 15.72 United States: 15.46 Denmark: 13.99 Norway: 13.81 Sweden: 13.34 Netherlands: 12.89 United Kingdom: 12.86 Ireland: 12.57 Belgium: 11.98 Finland: 11.27
Tuesday, February 15, 2011
The story of Minecraft
Bear with me, this is a long story for our blog, but it has been an development I've found quite interesting and have been playing myself.
You are dropped in the world and have to figure out what to do, there is NO in-game tutorial.
However the Minecraft community is large and productive and there are many tutorial videos (Funniest tutorial video around). There is also the Minecraft Wiki and many forums that that go into detail of the many things one can do in Minecraft.
As of now 1,300,124 people have bought the game for a price between €10 for the alpha version and €15 for the later beta version. Up to the beta the whole project was mostly created by one man, aka Notch, and the sounds were done by C418. So what transpired to make Minecraft such a huge success?
The seed that planted Notch's vision of Minecraft was a game called Infiminer (free download).
This is what you are greeted with on the frontpage of Minecraft.net:
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. It also has music by C418! So far 4270804 people have registered and 1300092 people bought the game. More stats here.
However the Minecraft community is large and productive and there are many tutorial videos (Funniest tutorial video around). There is also the Minecraft Wiki and many forums that that go into detail of the many things one can do in Minecraft.
As of now 1,300,124 people have bought the game for a price between €10 for the alpha version and €15 for the later beta version. Up to the beta the whole project was mostly created by one man, aka Notch, and the sounds were done by C418. So what transpired to make Minecraft such a huge success?
The seed that planted Notch's vision of Minecraft was a game called Infiminer (free download).MineWiki: Infiniminer is the game Minecraft was originally based upon. It was developed by Zachtronics Industries, and released in steps of incremental updates during April-May 2009. It quickly garnered a following on message boards around the internet, and eventually inspired Notch to start working on Minecraft. Like Minecraft, Infiniminer is a block-based digging/building game. It was originally intended to be played as a team-based competitive game, where the goal is to locate and excavate precious metals, and bring your findings to the surface to earn points for your team. However, as the game gained popularity, players decided it was much more fun to build things than to compete for points. Zachtronics discontinued development of the game less than a month after its first release. The source code was made public, spawning a handful of mods and spin-offs, but the game eventually faded into obscurity as the more polished Minecraft was announced.From the words of Notch:
I found Infiniminer. My god, I realized that that was the game I wanted to do. I played it in multiplayer for a while and had a blast, but found it flawed. Building was fun, but there wasn’t enough variation, and the big red/blue blocks were pretty horrible. I thought a fantasy game in that style would work really really well, so I tried to implement a simple first person engine in that style, reusing some art and code (although not as much as you’d think) from RubyDung, and came up with this: http://www.youtube.com/watch?v=F9t3FREAZ-kAfter a lot of coding, Notch produced Minecraft Classic on the 17th of May, 2009. This mode is still free to play so you can get a feel of the game, though feature and game wise it's far behind the paid version. It is in the old (free) creative server hosted by Reddit that I first encountered the world of Minecraft. It was a Reddit only multiplayer server where people could just build stuff by plomping different blocks down. This is where I made my first big structure (The Dom Tower).Notch continued to work furiously on the game and after a few intermediate updates (Survival Test, Indev,Infdev) he released Minecraft Alpha on the 28th of June 2010, only slightly more than a year after he started. Compared to classic, Alpha was filled with all manners of new content and possibilities. Most importantly a survival aspect was added to the game. Monsters come out at night and are found in caves, take shelter or take up arms against them. By using the different materials you mine you can craft all manner of objects like swords, arrows, armor, farming, food, boats, railcarts and tracks, also logic circuits which are almost exclusively used by the very tech geeky (NOFI) userbase of Minecraft.. Alpha also included different biomes like snowy, grassy, and desert (see the almost infinitely large landscapes here), also an Underworld called the Nether was created, accessible by portals.

It's is very rare for an Alpha version of a game to ask for money (€10), but this was also an investment, because anyone who bought it in Alpha is guaranteed to also get the beta version (€15), and the final release (€20) and any additions that might come later.
Many people who had played the classic version were quite willing to invest the money to get the Alpha version. Almost all of the sales of Minecraft have been driven by word of mouth advertisements, and Minecraft related posts ending up on many (game)blogs. Obsessed Minecrafters have been producing amazing structures (example 1, 2, 3, 4 ,5) which often get reposted on social media sites. Minecraft sales really started to explode when fanbases were created on sites such as Reddit/r/Minecraft/, forums, and popular gaming press sites.At one point the influx of new users was so high that the account verification servers crashed. In a gesture of goodwill Notch then gave away free Minecraft to anyone for one weekend. This seemed to be a good idea because it resulted in even more people buying it after the weekend was over.
A lot of money came in, so much that Paypal froze $763,000 on Notch's account because they were suspicious of the sudden large influx of money. The issue was sorted quickly though. Notch then decided it was necessary to start a company, Mojang, to deal with the business and programming sides of such a successful game. The work that went into this distracted Notch a lot from his coding work, so progress was slow during this time, and entitled little shitfaces started whining on many forums about why he wasn't releasing weekly updates.On December 20, 2010 Mojang felt confident enough to release Minecraft Beta, this upped the price to €15. The Beta fixed a few multiplayer issues and also included some elements the community had been asking for. The addition of note blocks allowed some obsessed people to create whole songs in Minecraft. The inclusion of dyes allowed people to shear sheep, color the wool and create all kinds of colorful buildings.
Of course you could also just use the dyes to make colored sheep.
Besides the isolated single player survivor mode, you can also play multiplayer worlds. Whereas in Creative you just build (or troll other people), in Survival you can craft and battle each other and monsters. Creative multiplayer maps have yielded some extraordinarily grand designs as can be seen here on a Google Maps like viewer of the old Reddit server.
This has been a brief summary, it can go much deeper. After reading this, many people will still be confused about why Minecraft is fun and what the point of it is? There is no end boss to fight after all (until someone makes a mod for it). You could see it as a giant immersive LEGO playground where you mine the land and use your creativity to build nice things which also protect you from monsters that come out at night. The only way to find out if it appeals to you is to watch some of the videos on youtube, I recommend some of the Yogscast videos, these guys can be hilarious too. You could also play a bit on the free creative servers, or just take the jump and buy the beta version for €15.Since I started on this post 750 people have bought this game.
No one knows when Minecraft Final will be released only that it will cost €20 at release. Everyone is curious about the things that might still be included before the final version. However the future of Minecraft isn't solely in the hands of Notch and Mojang.
Because of the relative ease at which the Java code Minecraft was built in could be altered, the modding community really took off. There are many mods now that truly increase the beauty and possibilities of Minecraft. There are tons of different texture packs that make the game look strikingly different and prettier in some cases. Modders have added tons of new creatures to the world, new items, new craftable equipment and even flying mounts. People have also been improving the graphics and lighting engine.
Besides the isolated single player survivor mode, you can also play multiplayer worlds. Whereas in Creative you just build (or troll other people), in Survival you can craft and battle each other and monsters. Creative multiplayer maps have yielded some extraordinarily grand designs as can be seen here on a Google Maps like viewer of the old Reddit server.
This has been a brief summary, it can go much deeper. After reading this, many people will still be confused about why Minecraft is fun and what the point of it is? There is no end boss to fight after all (until someone makes a mod for it). You could see it as a giant immersive LEGO playground where you mine the land and use your creativity to build nice things which also protect you from monsters that come out at night. The only way to find out if it appeals to you is to watch some of the videos on youtube, I recommend some of the Yogscast videos, these guys can be hilarious too. You could also play a bit on the free creative servers, or just take the jump and buy the beta version for €15.Since I started on this post 750 people have bought this game.Tuesday, November 16, 2010
Light Intensity Measurement
I did a little useless experiment. Added two photo-resistors to a micro-controller. One pointed outside to the lower sky and one inside my room, facing a wall. Micro controller is connected to my netbook. Netbook records measurements every few seconds and filters, plots and uploads a graph of the light intensity of both sensors every 5 minutes. It is fully automated and completely useless. Click to enlarge.
Friday, November 05, 2010
Thursday, September 30, 2010
Thursday, August 26, 2010
3D YouTube
Do you have those colored 3D glasses, or are you able to view stereoscopically? Then you can check out this 3D YouTube clip, it's pretty cool.
Sunday, June 13, 2010
Thursday, June 10, 2010
Monday, April 26, 2010
Pathfinder Example
Ever wondered how your troops, tanks or heroes find their way on the map of a RTS game? Or why they get stuck or change their direction every move? I did and decided to find out and program a pathfinder myself. I implemented the A* pathfinding algorithm. My implementation is not very efficient (I know how to make it more efficient), but does work. It's not very special and something most n00b programmers have probably done, but I want to share it anyway as it gives a more satisfactory ending to my little Sunday afternoon project. I also want to know if it runs on other computers, so it would be cool if some of you could try it. No need to install anything (at least, that's what I hope), just unzip and run the exe. I can't compile it for OSX, because I need a Mac for that.
Controls:
q = quit
r = reset/restart
space = start/pause path finding
left mouse = add water/wall
right mouse = remove water/wall
Settings: Edit settings.txt
Download:
PathFinder for Windows XP/Vista/7
PathFinder for Ubuntu x86 (Linux binary)
q = quit
r = reset/restart
space = start/pause path finding
left mouse = add water/wall
right mouse = remove water/wall
Settings: Edit settings.txt
Download:
PathFinder for Windows XP/Vista/7
PathFinder for Ubuntu x86 (Linux binary)
Friday, March 26, 2010
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